Add Creating the Perfect Base Layout for Tower Rush
@@ -0,0 +1,16 @@
|
|||||||
|
<br>In many modern variations of the genre, players are given the freedom to design their own defensive layouts.<br>
|
||||||
|
<br>A poorly optimized base can be three-starred in seconds, regardless of how high-level your defensive buildings are.<br>
|
||||||
|
<br>We will delve into the geometry of defense, discussing compartmentalization, funneling, and trap placement.<br>
|
||||||
|
The Concept of Funneling
|
||||||
|
<br>Instead of spreading your damage evenly, funneling forces the entire enemy army into a concentrated kill zone.<br>
|
||||||
|
<br>Once the outer ring is cleared, the surviving troops will naturally walk towards the opening you designed.<br>
|
||||||
|
Symmetry is predictable and easy to exploit.Use high-hitpoint buildings as meat shields.Protect your mortars and wizard towers.
|
||||||
|
The Multi-Ring Approach
|
||||||
|
<br>A fatal mistake is enclosing your entire base inside one massive, single ring of walls.<br>
|
||||||
|
<br>The core compartment should always house your main objective, guarded by your absolutely strongest, highest-level defenses.<br>
|
||||||
|
Building CategoryBest LocationReasoningSAM SitesSpread evenly to cover the whole mapPrevents cheap flying units from clearing the baseBombs and MinesIn the gaps between defensesInstantly deletes large chunks of the attacking force
|
||||||
|
Evolving Your Base
|
||||||
|
<br>You must constantly tweak and update your layout to counter whatever the current dominant meta dictates.<br>
|
||||||
|
<br>Join community forums and watch top-tier clan wars to see what base designs the professionals are currently utilizing.<br>
|
||||||
|
|
||||||
|
If you have any queries with regards to where and how to use [tower rush](http://www.hmedi02.net:10080/isobelmelton52), you can get hold of us at our own webpage.
|
||||||
Reference in New Issue
Block a user